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Zfert
Dan @Zfert

Age 26, He / Him

I Wear Many Hats

United States, EST

Joined on 11/2/10

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Zfert's News

Posted by Zfert - September 1st, 2024


Hey everyone, its September!


This is the LAST MONTH to submit your creatures! Make sure anything you wish to submit is finished before midnight of the 31st. We want to make sure all entries are ready and accounted for before launch. Last year we spent a lot of time hunting down entries (even after the game launched!) and we would like to not have a repeat of that.


As of writing, we have currently created over 110 creatures!!!! It's an absolutely insane amount and I must thank you all for your continued enthusiasm. I wonder if we will rival the original Pokemon games by the time of the deadline?


Cheers,

-Dan


Creature Collab Discord | CC24 Game Design Document | CC24 Web Chart | Newgrounds Forum Thread


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Posted by Zfert - July 2nd, 2024


It's month two of the Creature Collab, and we already have 62 amazing entries with tons of unique designs by many incredible artists! Everyone has brought their A-game this year and there are already a ton of complex evolutionary trees, including third stages and branching paths!


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If you haven't joined us yet, now would be a fantastic time! There's loads of cool creatures waiting to be evolved now, plus plenty of time to still submit a stage one creature. We hope to see you there!


-Dan


Creature Collab Discord | CC24 Game Design Document | CC24 Web Chart | Newgrounds Forum Thread


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Posted by Zfert - May 27th, 2024


Howdy everyone!


The third annual Creature Collab is starting soon, and we have an entire summer of fun planned! This year we are focusing on evolution! Regardless if you are a fan of Pokemon, Digimon, or Darwin, the idea is that every month this summer, we will be working on creating crazy new creatures. The first month of summer will be spent drawing original creatures like last year. For the next two months of the summer, we will be drawing evolved forms of each other's monsters!


This year is heavily inspired by Art Telephone games and will require artists to directly collaborate with each other. We highly recommend joining the Discord Server for this year so you can stay up to date on what everyone is doing!


For those who do not have Discord or prefer a more visual aid, we will have an Online Chart that I will be updating as the collaboration goes along. It should serve as a good tool to see which creature evolves into what!


Lastly, you can find information like the deadline, submission guidelines, and what we have planned for our game application in our Game Design Document.


It's going to be a crazy summer full of crazy creatures, and we really hope we will see you there! :)


-Dan


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Posted by Zfert - January 30th, 2024


Happy (belated) New Year!


It's been about 13 months since I returned to Newgrounds, and I am glad I can say that I have had an amazing time back! For the first time in a long time, I've had a blast sharing my art and games, and it's been really awesome meeting and talking with so many cool artists :)


So, if you've checked out any of my work throughout 2023, thank you so much! I'm so excited to share new things with everyone over this next year too. However, the first thing I want to share is something old! In 2019, some friends and I spent the summer creating our beloved puzzle game Uh Oh Bartender. After some work over the past few months, we have now adapted the entire game for web, and in turn Newgrounds! We added a bunch of special features using Newgrounds API and were looking forward to seeing who becomes the top bartender!



Thanks again for all your support and the very warm welcome back! I'll see you at Cypher's Bar and Grill!


-Dan




Uh Oh Bartender v1.2 Patchnotes


ADDITIONS

  Newgrounds API

-Leaderboard support for High Scores and Total Drinks Served

-Special interactions when your Newgrounds Friends have played too

-Newgrounds achievements


  New Achievements

-"Want a Glass?": Mix Cola and Milk in a successful drink

-"One Drink, Hold the Drink": Have no alcohol or mixers in a successful drink


CHANGES

  Tutorial

-The tutorial has been completely reworked to reduce length, improve clarity, and increase interactability

  Fake IDs

-Removing a customer with a Fake now resets the timer and awards 1000 points

  Web Build

-Reworked lighting and shaders to improve performance in browser


FIXES

  Ingredients

-Ginger Ale: Updated logic to account for several edge cases

-Vermouth: Updated algorithm to double-check for palindromes after generation

-Bourbon: Fixed error where capitalized vowels did not count

-Fixed issues where mixers were misbehaving with unlocked ingredients

  Typos

-Fixed several typos within dialog and ingredient list


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